KOLTOLABS home

Site settings

Display

Motion follows your system setting.

Sound

Choose music
Set tempo

Tempo changes apply to the generated score.

Remember visits

Keys

Show keyboard shortcuts

Credits

The work we build on, and who did it.

Prior art

  • TSLPatcherby stoffe

    The installer most KotOR mods ship with. kotor-formats is strict by default and accepts what TSLPatcher accepts.

  • nwnnsscompby Torlack (Edward T. Smith)

    Torlack's NWScript compiler from Neverwinter Nights. Modified builds of it still compile KotOR scripts, and TSLPatcher ships with one.

  • KotOR Toolby Fred Tetra

    An editor for 2DA tables, scripts, templates and modules. Fred Tetra started it to experiment with 2DA files and scripts.

  • DeNCSby JdNoa and Dashus

    Turns compiled NCS scripts back into NSS source. JdNoa wrote the decompiler and Dashus the interface. The decompiler in kotor-ncs builds on its algorithm.

  • MDLOps and kotorblenderby Chuck Chargin Jr., ndix UR and seedhartha

    MDLOps converts KotOR's binary models to text and back. Chuck Chargin Jr. wrote it and ndix UR took it to 1.0. kotorblender imports and exports the same models in Blender. It is a fork of Purifier and ndix UR's KotORBlender, which grew out of Symmetric's NeverBlender.

  • xoreos

    An open-source reimplementation of BioWare's Aurora engine and its descendants. KotOR is one of the games it targets.

  • K1SE and K2SEby TheMMN (K1SE) and Renan Macena (K2SE)

    Script extenders that add new NWScript functions to the Steam builds of KotOR and TSL. K1SE is on Deadly Stream and K2SE is on GitHub.

Communities

  • Deadly Stream

    Where KotOR modding lives: files, forums, works in progress, and a culture that takes credit and permissions seriously.

  • LucasForums Archive Project

    For keeping the modding boards where most of the original KotOR tools and knowledge were built.

  • KOTOR Community Portal

    Curated mod builds. A lot of players learned how to mod these games properly from them.

  • r/kotor

    Twenty years on and still arguing about Revan. Long may it continue.

  • Nexus Mods

    A second home for KotOR and TSL mods, and for the people who make them.

  • NWNX

    The Neverwinter Nights extender community showed how far a script extender on a BioWare engine can go.

  • The decompilation community

    decomp.dev, decomp.me, Decompedia and the teams behind them showed that matching decompilation of a whole game is achievable, and that progress can be public.

This site

Fonts are self-hosted. Project details load from GitHub.

Fonts used on this site
WorkByTextUsed for
Departure MonoHelena ZhangtextHeadings, menus and interface labels
IBM Plex Sans and Plex MonoMike Abbink at IBM, with Bold Mondaytext, file 2Body text and code

The logo, the music and the interface sounds are original.

Screenshots

Kolto screenshots from Star Wars: Knights of the Old Republic © Lucasfilm Ltd. / BioWare, captured by the community members credited below. Used for commentary; not affiliated.